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- #include "../common/header.ds"
- output "p:/base/ds/tsr1"
-
-
- // this script is the dead swat guy in the intro doing his thing, it is called once he gets shot with a killtarget
-
-
- local entity introdeadswat
-
- introdeadswat = find entity with targetname "introdeadswat"
-
-
- animate entity introdeadswat performing action STD_SINBACK_2FRNT_N_N // this is him getting shot in the back